Spades is a traditional card game in which the goal is to win as many tricks as your opponent bids. Here's how it's done:
How to play Spades online card game?
Number of players: There are four players who play in pairs. You have the option of choosing your partner or drawing from a deck. Partners are seated across from one another.
The goal of spades online is to win as many tricks as your team bids.
The deck: A standard 52-card deck is used. There are a lot of aces. Score pads come in handy.
Dealing: Each player draws a card to see who will be the first to deal. The dealer is the player who has the top card. After that, each player is dealt 13 cards. The following player's turn to deal is dealt in a clockwise direction.
Bidding: Players must examine the cards given to them and estimate the number of tricks they believe they may win (for information on how to win a trick, see the "Playing" section). A contract is the amount of estimated tricks shared between two partners. There are no passes, and no suit is named to be trumps because spades are always trumps, therefore each player must bid at least one trick.
It makes no difference who wins the tricks as long as the team fulfills its obligations. Here's an illustration: Your partner bids three, the player to your left bids three, the next player offers four, and you bid two. This signifies that your opponent has agreed to take seven tricks, whereas your team has agreed to win five tricks. You have made your deal even if your partner takes four tricks and you only take one. It's a good idea to keep a record of the bids.
The bidding starts on the dealer's left and works its way clockwise.
Playing: For the first trick, the player on the dealer's left leads, but he or she cannot lead a spade (trump). The game is played in a clockwise direction. The suit led must be followed (matched). Play any card if you can't follow suit. Unless it's the led suit, you don't have to play a trump. Unless a spade trumps the trick, the highest card in the lead suit wins the trick. In a trick with more than one trump, the highest trump wins. If the lead suit is not spades, a spade can only be played if the player has no cards in the led suit. A spade cannot be led until it has "trumped" an earlier trick of a different suit or until the hand is completely empty of spades. The winner of one trick advances to the next.
A trick's cards should be stacked in a stack accessible to all players. Each pile should be separated in some way so that tricks may be counted both during and after play. This makes maintaining score a lot easier. Even if a player does not follow suit while holding unplayed cards of that suit, the partnership will not be able to earn any points.
Prior to the first hand, participants decide on the required score to win. This score is typically a multiple of 100, with 500 being the most common. When you're finished with your contract, multiply the amount of tricks by 10 to get the total trick points. You will be rewarded 50 points if you and your partner bid five tricks and complete your contract.
Each "sandbag" trick you win above your contract is worth one point. You lose ten points for each trick bid if you fail to meet your contract. For instance, suppose your team bids eight and your opponents bid four. Your team takes 10 tricks, while their team takes three. Your team scores 82 points (eight contracts completed successfully + two sandbags); your opponents score 40 points (failing to make contract of four tricks).