You have D2R Items mentioned the lessons learned from Diablo. Was there anything else you took away from that experience? However, the general feeling was that of the classic idea that the first impression you leave is the one that lasts.
Diablo's been on one hell of a journey, right from the beginning where it was slightly controversial and then it grew to the point where it was an awesome game particularly when it came to the release on console.
Fergusson Then, I find it hilarious. There's sometimes perception is reality, but when we talk about Diablo 4 being the culmination of the franchise, that's because it is trying to honor the past. So when you look at what goes into Diablo 4. I've been using the formula so that it feels it's the dark tone from Diablo 1. it's the evolution to Diablo 2. it's an intense combat experience that's visceral to Diablo.
Then it comes with its own unique innovations in Diablo 4 with the shared open world and all of the things we talked about with the player's choice. I think one of the things that I talked about in relation between Diablo 4 and Diablo 2 is different is that idea about what's intrinsic to your character and the things that are intrinsic to your equipment. You're not just changing your clothing to improve your look.
But I also believe that part of that is because some people thought that Diablo might have been a bit more appealing than the other two entries. That, in a few ways, allowed it to be more easily accessible, because more than 65 million people had played the game. People say, "Oh, it doesn't feel like D1 or D2. And 65 million people played it. This is buy D2R Ladder Items a great game to play."