DEVELOPMENT OF A MOBILE GAME ON UNITY ACCORDING TO YOUR TERMS OF REFERENCE
Games are a profitable business, and the highest-grossing projects bring huge profits to their owners. According to SuperData Research analysts, this market is valued at $126.6 billion, and every year its volume is only increasing.
At the end of 2020, shareware projects became more profitable, and Honor of Kings was at the top, bringing its owners $2.45 billion. Among the paid games, Call of Duty Modern Warfare leads the way with $1.91 billion at the box office.
Such figures make the market attractive for new developments. Especially considering that gamers are constantly looking for and willingly testing new products.
In this article, let's talk about Unity, a development environment for 2D and 3D computer games https://moonmana.com/game-development-services/unity-development/ , which is one of the most popular today. According to statistics, about 47% of modern games are developed on it. In particular, publishers such as Blizzard, Disney and NASA use it.
WHY YOU SHOULD ORDER DEVELOPMENT ON UNITY
The main advantage of Unity is cross-platform. The project developed here can be run simultaneously on 25 operating systems, including Windows, IOS, Android and game consoles. And all this without additional modifications. This means that the project can be promoted on several platforms at once, reach a larger number of gamers and, accordingly, earn more on it. The benefits of Unity don't end there. Here are the main ones:
A huge library of ready-made plugins, which significantly speeds up development, and therefore reduces costs. For example, you can save money on creating levels, character models, and even AI behavior patterns. The Unity database has ready-made templates for this, which you can use absolutely free.
To work with the Unity environment, developers only need to know the C# language, which reduces the cost of attracting expensive programmers.
Unity has tools for creating complex animations, and realistic physics of the interaction of different bodies, which allows you to create the most believable graphics.
The construction of objects in Unity takes place using a modular system of components, which greatly simplifies development and reduces the likelihood of critical problems with optimization and game bugs.
FULL CYCLE OF PRODUCTION OF GAMES TO ORDER
STAGES OF UNITY GAME DEVELOPMENT
The development of a computer game is a complex process, therefore, in order to avoid chaos, it is conditionally divided into several stages:
Briefing and preparation of technical documentation. The AVADA-MEDIA manager communicates with you, and then formalizes your wishes into a clear specification for developers.
Creation of a prototype. At this stage, prototypes are created for individual parts of the game, then they are combined into a single whole and form the base
gameplay. This is necessary in order to work out and weed out non-working ideas in advance, and not spend money on their implementation.
Pre-production. A so-called vertical slice is created, within which 1-2 ready-made levels with fully working mechanics are tested.
This allows you to understand how the future game will play and feel even before the main development. This is necessary in order to timely identify errors, improve or change something.
Production. At this stage, the developers clearly understand what and how they need to do, and create the server - Back End, and the client - Front End parts of the game.
Technical testing. After development, all game parameters are thoroughly tested in order to provide future players with only a positive experience from interacting with the product.
A/B testing. At these stages, the players directly participate in testing the game and give feedback about the product. This makes it possible to improve
Release. The game is officially launched and published in the app stores.
Support. After the release, the development of the game does not end. In order for the project not to lose its relevance among users, it constantly needs to be refined, improved and adapted.