I watched something rather funny unfold during Diablo 4

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In addition to the core class abilities you get from those quests, there are important skills at the end of the skill tree that players do not reach with beta skill points D2R Items. Past that, once you get into the paragon system for all classes, there are legendary nodes to alter things further, and of course, legendary and unique items with ability-altering and buffing perks that were not present in the beta. Or you may not have gotten the good beta drops, like if you missed the one that turns your wolves into werewolves like I got, it may have felt way worse.

While I think it’s perfectly fine to judge how classes felt in the early hours of the beta, I think it’s pretty clear that nothing can be fully judged until the full game is live. That said, Blizzard is receptive to player complaints.

While they may argue these classes will feel better later, they had no problem buffing and nerfing based on beta feedback, which they did with Barbarian and Druid specifically. And when they realized they went too far with a Necromancer skeleton nerf, they reverted it midway through the final Server Slam. It’s going to be a very reactive sandbox, it seems.

I watched something rather funny unfold during Diablo 4’s Server Slam this weekend, effectively its third beta before its early release in two weeks.

On Saturday, Diablo GM Rod Fergusson commented that a post-beta nerf to Necromancer skeletons did not feel good cheap diablo 2 resurrected items, and that he was hearing feedback from the community about it as well.

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