The Lunar staff unique includes an opportunity of healing up

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This spell can OSRS Accounts hit up to 45. Can hit 50 if you've got 100+ magical or when you use prayer. Has a chance of temporarily lowering your foe's magic defense. Not unlike diamond (e) bolts. Special Attacks or Hurry to Important Weaponry. This idea definitely needs some feedback and some additional development. What I post is just meant to be a notion, I'll leave it to the Quality Assurance Team to make certain nothing is too strong. If you believe (for example) that 65% is too small per special attack and it ought to be 85 percent, then please keep it to yourself. I don't need suggestions on the proportions, but whatever else is fine.

The majority of these staffs' specials would be to strike more than once, such as the DDS or the magic brief bow. The master wand would have the lowest percent per special attack and the dramen team the highest. This is due to the fact that the master wand would be the finest magic weapon and the dramen is just one of the worst on the list. The starred (*) specific attacks don't require the particular pub to use. (This would indicate that the maximum hit with the Charge spell is a 37-37. Keep in mind that you need level 80 magic to cast Charge.) The ancient staff special attack may increase the power of the distinctive effects of ancient spells (besides hitting numerous times). For instance, smoke spells may poison for 8 damage, darkness spells could drain 1.5 times as much, blood spells could steal 1/3 HP, and ice spells could hold your competitor an extra 5-10 minutes.

The Lunar staff unique includes an opportunity of healing up to 5 HP into the caster. This does not depend on cheap RuneScape gold how large the caster strikes; when the caster splashes they could nevertheless be given 5 HP.

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