Now you must fight the three guards at precisely the identical time. There'll be one safespot within the room, where you can eliminate the meleer. The mage and the ranger's hits are dead true, and can hit you up to 18. When you get rid of these OSRS Fire Cape, attempt to leave the space, and you will find a 6X6 puzzle, using an eight minute timer. If you can not complete the mystery in eight minutes, the square's will rearrange, and you'll need to begin all over again. Once completed, it is going to show an image of what you presume to be Glouphrie.
Open the door, and you'll enter a conference room with eight full seats of Lords of Arposandra. They haven't noticed you however, as the area is dimly lit, and there's a little crawlspace you can squeeze into. Squeeze into it (60 agility demanded ), and they will be talking in an odd language you assume to be a kind of gnomish. Seven of the eight Lords will leave, leaving one who is organizing some newspapers. He's one of the Lord that"greeted" you in the jail cell, so you know that he can speak English. You'll squeeze from the crawlspace, sneak behind himcover his mouth, drop another teleorb, and you will be sent back to commander Veldaban.
Veldaban: Dwarves, tie him up, and throw a teleblock on him. Dwarves in the black shield will then grab the Lord, and bring him into a nearby room. Veldaban: Good work, Zachman3334. Did you happen to learn anything else while you were in Arposandra?
I had been in some sort of prison cell. They have very strong gnomes using a magical I've never seen before. And that's just their defenses. Veldaban: That's bad. We are now a fantastic enemy of Arposandra with no uncertainty. We have to cripple the Red Axe as fast as we can. Our spy figured out that their foundation is a storage home of all their valuable info Buy RS3 Gold. You must burn the base, together with all of the information within it.