Introduced as a member of Metamorph League, a brand new crafting system will enable players to affect the quality of the jewellery with catalysts, that can be. These catalysts have the ability to ditch mods to jewellery, boosting their power and capacities. These modifications aim to raise the difficulty of POE Currency towards its endgame in a bid to increase player engagement and create new challenges for players.
The ExileCon reveal of Path of Exile 4.0 was much greater than anyone bargained for, following Grinding Gear Games founder Chris Wilson declared the upcoming"mega-expansion" was Path of Exile 2. It is a surprise announcement for certain, but one that shouldn't divide the community, as Path of Exile and Path of Exile two will coexist under the same game, with the prior set for some visual enhancements to prepare the heart for POE2's arrival.
"One game, two campaigns" was the tagline emphasized by Wilson. That means players will be starting over in POE2. Yes, it really is a sequel in that way, but it will retain all of the complex systems that have gradually built Path of Exile in the very best ARPG ever produced. "It is difficult to get a sequel to compete with the amount of articles and features the original game has," worried Wilson.
" Path of Exile Currency two is set twenty years after the defeat of Kitava," said Wilson, and it will feature its own seven-Act campaign. Game developer Jonathan Rogers would later offer you further insight to the choice to begin afresh, mentioning the need to"bring things down to a human level," roughly translated.