I keep saying dungeoneering should've concentrated

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The idea of"Elite Skills" are not something that should be interpreted to OSRS, but skills like slayer and dung how it being indicated in terms of just needing to be bolstered by other abilities is nice imo.

The main reason I took it that way was because Elite skill means  Old School RuneScape Gold something else other than just"you can only do it with other skills," their experience curve is completely different, I think 99 innovation is something mad like 102m exp. You cant train invention without crafting 80 smithing, and divination whatsoever. The idea of"Elite Skills" are not something that should be interpreted to OSRS, but skills like slayer and dung how it being indicated in terms of just needing to be bolstered by other abilities is nice imo.

I keep saying dungeoneering should've concentrated more on repeating the exterior dungeons around the world, that would be randomized slightly to promote not doing the specific same dungeon layout repeatedly, with whatever source or farmable mobs as the"loot" at the conclusion of the dungeon. In another comment I expand on the notion of getting experience for getting to the end.Adding tasks to it rather seems like overkill in the path of becoming idle development in that, as you state, it resembles slayer or activities such as farming contracts that are already abundant in RuneScape as they are.

That seems like a fantastic suggestion, and I am honestly compared to it when it meant adding dungeoneering to OSRS in some kind. I think cutting out the Y and Y section makes it feel like it's not the same old fashioned concept that has been used as a template for a great deal of articles in RuneScape. For instance -- curators or the archaeologists don't need to grant the experience. Completing the dungeon or finding the aritifact can grant the encounter, and that is it. Leave the dungeon and repeat for experience.

The only issue to address then is players repeating exactly the exact same dungeon over and over for what ends up being"best" experience, which means you can change the material by granting distinct rewards in the way of loot and mixing up the opportunity to complete the dungeons, or perhaps including different mechanics that rewards gamers entering dungeons as a group, solo, duos, adding critters with unique loot, various fans to training dungeoneering for completing certain dungeons for small periods of time, etc.. There's plenty to do with articles like this that can match OSRS, and introduce a skill that is revolutionary in content, without being radical concerning disrupting the rest of the game, but whether or not Jagex would like to  cheap RS gold contemplate the notion is another story.

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