The opinions of Brazilian artists about Pixel Art

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I got in touch with some Brazilian game developers to find out what they think about pixel art and what are the advantages of creating art in this style. Check out what they answered me below.

Glauber Kotaki (nseunseven), freelancer artist

Raphael:  When did you start creating Pixel Art and why did you choose this style?

Glauber:  I started playing around before I even knew that the style had that name in MSPaint in Windows 3.1. It was a hobby that I pursued for years, and eventually an opportunity in the gaming field came along, so they kind of chose me because of him.

Raphael:  In your opinion, which games are a reference when it comes to Pixel Art?

Glauber:  The Metal Slug series, for using the maximum potential of pixel art (considering limitations, optimizations, techniques and the final result); Superbrothers: Sword Sworcery EP, for being a landmark and one of the best examples of pixel art mixed with more modern and higher resolution techniques; and Odallus for milking a stone in a clever way out of a very limited style like 8bit.

Raphael:  What tips do you consider essential for developers to succeed with games of this style?

Glauber:  Pixel  art doesn't have to be complex to look good, so focus on game design, which is just as or more important.

Raphael:  What programs do you recommend to create pixel art?

Glauber: Aseprite, Graphics Gale e Photoshop.

Raphael:  Do you follow any community on this subject? If yes, which one does it indicate?

Glauber:  Nowadays only Pixel Dailies, but I used to frequent Pixel Joint, Pixelation and TIGSource Forums a lot too.

Raphael:  Can you show us a selection of your work in Pixel Art?

Danilo Dias ( @Danilo_Noites ), from Joymasher Studio

Raphael:  When did you start creating Pixel Art bilder and why did you choose this style?

Danilo:  I like to make pixel art since I got a computer, back in 95/96. Spent the afternoon in paint drawing and playing doom.

Raphael:  In your opinion, which games are a reference when it comes to Pixel Art?

Danilo:  I like a lot of things, my references come from Natsume's 8-bit games with dark and detailed scenarios, through arcade games from those older cards from Capcom and Sega and games from the beginning of the 16-bit generation in general. The games lacked detailed animations and were often even a little weird, but the work on the details of the puppets, metal textures, shading of objects was impressive. At least I really like that kind of look. For the classic “cool graphic” even my reference is SNK, the graphics of games like Samurai 2, Real Bout and Metal Slug were really thin.

Raphael:  What tips do you consider essential for developers to succeed with games of this style?

Danilo:  Practice a lot and not be afraid to go after references.

Raphael:  What programs do you recommend to create pixel art?

Danilo:  I would recommend Aseprite, it is a very good and cheap program to make pixel art.

Raphael:  Do you follow any community on this subject? If yes, which one does it indicate?

Danilo :  Unfortunately I don't participate in any pixel art community, I'm really bad at following forums and actively participating in this kind of thing. Haha ha

Raphael:  Can you show us a selection of your work in Pixel Art?

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