I voted against it

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The only thing slayer does is unlock new monsters / bosses for me to RuneScape gold go and attempt. The skill itself is never the one thing im focused on. Im coaching combats, magic, range, earning GP doing fun bossing etc.. In addition, don't start slayer at low combat, thats the main mistake newer players create because they hear"slayer is the best". Plus it stinks at low battle because theres not one of those fun things I've talked about and your tasks are slower and more boring.I maxed combats immediatly after gold payable out of RS3 to get back into bossing with clanmates who also returned OSRS mobile came outside. We're all stuck in the position of slayer being entirely obsolete since we could boss or do vork/zulrah to get gp, and cannon or barrage farming is zero pleasure amd a waste of time that could have been spent on community drama or playing something else.

Slayer is a skill and it's boring, it is go here and kill x monster y occasions. It is precisely the same as chop x quantity of trees such as y xp. Why do you will need an npc to tell you when, you want you may literally kill monsters. This is the reason why I don't get accounts with over the exp to get 99. Sure, if you have a high kc on cerb which makes sense that you have like 15m exp, however the people with 50m+ that make fun of me to be maxed at 93 slayer... I didnt get the tasks that I wanted, so I really did exactly what I wanted rather than

New content is almost always PvM mechanics from rs3, we see new quests, lore, or any purposeful high level skilling updates. Maybe one day.Honestly that is quite alright with me, means that they could utilize RS3 as a makeshift beta evaluation for RuneScape, just bringing over the stuff they know works well and is balanced. That said I have never played RS3 therefore it's all new to me, when I played a whole lot of RS3 earlier OSRS I bet I would find it a lot more annoying. Atleast the thing will be going with the up quest. Finaly moving out this newcomer quest area a tad more considerable.

I recall a questionnaire being for hints that are stackable. I voted against it, since it didn't specify a limit for how many could be piled. I would be OK with keeping a few, such as your proposed numbers, to ensure a clue drop does not mean you need to stop your current undertaking to finish it immediately in the event that you want further hints. I simply don't want infinite clue stacking to stop individuals from stockpiling loads of them for efficiency-scape clue farming in contrast to the periodic breaks they're intended to be. League showed that the clues were broken. It was certainly fun to have the ability to finish an Abby demon task with heaps of hard and elite clues, and do more than 100 clues in a sitting, but just like a great deal of league relics, its just too far from the initial concept of OSRS. I'd love WT protection or the resource transportation relic, but again, both were fine in the league but no more place in the main OSRS buy gold
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