Game Director Mike Wang provides updates for the next generation of NBA 2K21

Comments · 414 Views

GameMS is the Professional site for sale Madden Coins, 2K MT, NHL Coins. Full stock, Competitive price! Professional team, Professional service! 24/7 Online.

The game director of NBA 2K21 has been talking about the next generation of basketball franchises in a series of the studio's latest reports. Wang believes that the aspect of the game that benefits most from the new hardware is on-court sports. Obviously, dribbling has been rebuilt for the next generation, the difference is "day and night". The signature dribble style has been retained, but all other content has been discarded. We have been told that the movement will be more accurate because "it is made using the same engine as the Pro Stick dribbling system, and movement and movement are closely integrated. Players can now purchase NBA 2K21 MT to increase their strength in the game.

Players can expect more realistic foot positions, updated movements can better reflect the player's ball type, and when playing one-on-one matches (or "body ups and downs") between attackers and defenders. Another interesting change that can change the visual effect of the game is the enhancement of the non-ball contact system, which should mean something more interesting than the golfer. Wang also detailed a new aerial contact shooting system designed to provide a smoother and more dynamic experience, and also promised to modify the ground contact.

Perhaps the most interesting part of the lengthy blog is about the PS5 controller. Wang said: "For adaptive triggers, we chose to use them to deliver energy/fatigue." "As you move around on the court, as players consume energy, you will feel more and more on the Sprint trigger. Resistance. We also use adaptive resistance after the game. A strong backhand has little resistance to L2 when retreating. A weaker opponent, but when L2 is in the opposite direction, you will have to use more power Come and pull L2."

He continued: "As for the tactile feedback, it is used to aggravate our various collision systems. Boxing matches, lifting, collision/denial/riding without the ball... Basically, any situation with a lot of contact with the player will vibrate. The controller can be adjusted at various intensities according to the player’s strength and the severity of the impact. It’s incredible to feel the difference between strenuous bumps and heavy hits. This is also a good tool to understand when making players on the court too. Working hard, this may reach their fitness/endurance level and may cause physical wear and tear due to our deep injury system.

PS5 and Xbox Series S/X will be released next month, and those who have chosen the basic game version of Black Mamba have lined up to visit. Finally, if you want to enhance the experience of the game, you can find a way to Buy 2K MT here.

Comments