FromSoftware's Next Game Should Take Elden Ring's Radahn One Step Further

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Its unique team-up set piece helped endear Elden Ring's Radahn fight to many players, so FromSoftware should still iterate onto it

Its unique team-up set piece helped endear Elden Ring Runes Radahn's fight to many players, so FromSoftware should still iterate onto it.

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FromSoftware has achieved massive success recently, but it is not sitting on its laurels. The premier Soulslike developer released Elden Ring to enormous success in 2022 and immediately started to work making DLC for this. Meanwhile, another team at FromSoftware continues to be developing Armored Core 6: Fires of Rubicon, a revival for that mecha series that was once among the studio's hallmarks. It's also been rumored that the new title has already been in development in the studio, though what that may be after the ambitious Elden Ring is anyone's guess.

Much of the items has drawn players to FromSoftware's games is the uniquely challenging nature inside the AAA space. Demon's Souls and Dark Souls came at any given time when gaming was increasingly accessible and predictable, and despite being neither of these things, the creativity evident in FromSoftware's Soulsborne games still drew players in. Even its resolve for mixing single-player and multiplayer elements felt novel, using the edge from overwhelming fights whilst sprinkling in extra challenges. This style of design might be explored further included in FromSoftware's next title, particularly in regard to a particular fight format.

Elden Ring's Radahn Fight Had Years of Build-Up

Soulsborne games often treat multiplayer as a way to tip the chances in or from the host's favor, though there have been other uses. Demon's Souls, Dark Souls 2, and Dark Souls 3 DLC all included bosses where invading players could take charge of the boss itself or perhaps an enemy summon, adding a diploma of unpredictability. However, the format as high as two or three allies and 2 or 3 invaders never broke, despite Dark Souls 3's many Covenants and Elden Ring's Colosseums. If more characters were to become involved, they'd have to be enemy NPCs.

FromSoftware continued tinkering with shifting levels of allies and enemies to boost boss fights through the Dark Souls franchise, including as many as four Loyce Knights joining from the Burnt Ivory King and also the growing quantity of confused Abyss Watchers throughout their own battle. This reached its logical conclusion in Elden Ring, which featured the epic having a problem with Starscourge Radahn. A gimmick unique to this fight may be the surrounding Radahn Festival, in which the other attendees have to summon signs dotting Radahn's arena. This way, five of the eight possible combatants can fight this massive, challenging boss at the same time, using the player responsible for resummoning any who've fallen.

A New FromSoftware Title Could Include PvE Raids

It shouldn't take very long to see how this concept might be repurposed in another FromSoftware game. A version of Radahn's fight in Elden Ring with players rather than NPCs is theoretically possible and will be a great way to evolve the normal Souls multiplayer structure. Superbosses might be designed with Radahn's mobility and sweeping area attacks in your mind, in addition to much more health. Players would post summon signs inside a safe area that will also support a limited quantity of respawns. This could provide Souls-style game repeatable endgame content, and could also justify the ally and invading player caps being raised.

Multiplayer raid submissions are something FromSoftware has tackled before. Aside from most of Dark Souls, 2's DLC featuring side dungeons intended for co-op, a number of Armored Core 5, and Armored Core: Verdict Day's post-game content was created for teams to beat. Not only did this permit higher difficulty, but additionally much greater scale. Monster Hunter, which is similar to the Soulsborne games in a number of ways, has attempted giant raid bosses in multiple entries to decent success. If FromSoftware can ensure such large multiplayer sessions aren't too laggy, players may find themselves facing down titanic bosses, raid dungeons, and much more in future games.

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