Original story: It doesn't matter how many nerfs Blizzard sends out, d4 gold players will discover a way to squeeze as often XP and rare items out of your action RPG as possible.
The infinite spawn glitch might be the most blatantly broken XP and item farm hanging around since launch. Depending on what class you play, you simply won't even have to think to do use of it.
Cellars are d4 gold's bite-sized dungeons and in all likelihood the first thing you begin to ignore as you progress with the game. Usually, they just have a few enemies in the individual or a random event that rewards you with just one chest. Compared to regular dungeons, they're rarely really worth the time. Until now.
"Who said cellars usually are not worth it?" Reddit user Ryulen asked into their post showing a room so stuffed with items that you can not even see their character. The nine-second clip they shared has numerous item names on-screen that I seem like I'm reading a magazine.
Although they are not responsible for seeking the glitch, Ryulen's clip is usually a peek at your skill with the right event and also the right timing within a cellar. The amount of XP and loot you will get is so high that I can't see Blizzard letting this continue for considerably longer.
As with any egregious glitch this way, apply it knowing there is a risk Blizzard might suspend or ban you for this. Otherwise, I'd only recommend achieving this if you've finished the campaign and therefore are trying to climb past level 50. Your character should be good at annihilating packs of enemies in the second or two to have this glitch trigger.
Some players say enemies started infinitely respawning if they killed the very first pack at a few seconds left within the event timer, but latency and character build generally are a factor. You should try and wipe every enemy out as close to your end as you possibly can. If you fail, you can reset it or check it out in another cellar.
Once you've created your portal to Hell, you can farm these demonic crops as long as you like. You're unengaged to teleport returning to town to control your inventory, but make sure to return within minutes so the cellar doesn't reset.
For now, the glitch remains unfixed. I'm sure clothing long before Blizzard reaches it, especially due to the fact it's a sheer glitch but not another enemy density problem. Blizzard has pledged to be sure dungeons aren't worth more to farm than doing the RPG's endgame activities, like Helltides and Nightmare Dungeons, so it’s less likely to let this mean long.