It's something I believe we have been very faithful to throughout the years that we have two different games. One is a free one, and the other is for members OSRS Fire Cape. Membership is the best option for most fans. However, for those who aren't willing to spend money, we'd like to ensure that they are not restricted to demos but to a game that is self-sustaining.
I was aware that Runescape was only available to registered players. The whole game as a globe. The Americas are the largest mass available, but members have access to other continents. There are 25 quests available in the free game, while there are 150 in the version for members. It is definitely larger in this aspect.
How is your plan for expanding to consoles going in? Prior to speaking with different platform owners We conducted some preliminary studies to ensure that our propositions could technically work. This obviously saves us a lot of time. Some of our products include proof-of-concepts. Other aspects of our games are accessible on different systems. It's our decision which one to use.
We are mostly an entertainment studio and a technology business. Out of our staff of 400, about 250 are technical and that's because we build our own tools for everything we require. So we do a lot study and needed to figure out how to create a program that would allow us to use our code Buy RS 2007 Gold, convert it into a format that outputs it in a C# program for the Xbox 360, Wii, and PS3.