Interesting issue regarding gloves vs chaotics. I'm not sure what the different times of RuneScape Gold balance are between gloves and chaotics: certainly the quests and levels of combat required force you to have more skills (on a good team, you could get to chaotics with purely an excellent combat skill) and still require you to put in some time. Although it's possible that this content was not balanced, it is possible that more weaponry (90+) might be coming in the near future.
Even if your score for chaos is low, you still have one the best weapons in game. You're not in any sense "go figure" or "good fought' unless you roll in PvP and PvM circles...but I guess many chaotics have this. According to what I've heard, getting those gloves takes time, although it's not as hard as learning a skill.
An interesting suggestion you've made It's something Jagex seem to be slow to implement eliminating competition, which is. Every player could init hunter DnD moths. The bonfires made it possible to create private hunting areas. This eliminated the competition and also encouraged team-based training. Runespan is a game that asks players to work together to locate the runesphere. It might be necessary to upgrade the game in recent times.
Personally, if I were the overall manager for the development of skills, I'd work on a policy that increased skill-based updates to skills: which is the skills that require skill instead of time. For example, agility would be redesigned to provide additional courses over the default method. It is also possible to accelerate your running if the skill is good enough in return for additional exp.
This would be done by focusing on the most boring skills first. I'd rather have bonfires or runespan although they're not as skilled however I'm looking to Buy RS 3 Gold add other aspects to craft skill training for example, like the artisan idea. Producing a few items very well and getting rewarded for it, instead of creating massive amounts of duplicate jewelry that reduces the value of it.