Capped Trading- Simple, but will most likely not be effective

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Capped Trading- Simple, but will most likely not be effective

Pvp meeting OSRS Gold players. While it wasn't required, non-pvpers could to to participate in pvp games for rewards. My above point for the quests is that everyone has access to this type of content, however making certain realms "safe" is a blunder completely. It's the most important aspect. If there's a secure place to stay away from attacks, then that's a complete defeat of the purpose.

No runecrafter with use the abyss of danger as there is a perfectly safe one to use one hop away. Zombie-hunters in armour can move to a safer world after leaving the wild. Actually, this would work for any world. This is a request. Do not promote the idea that "safe" worlds can be located in the wilderness. It defeats the purpose and detracts from the pleasure of being in the wilderness.

Wilderness, Free Trade

The debates about free trade and wilderness have raised questions about what will happen to items that were designed to replace it. Quick history lesson... GE- was created around one month prior to the famous changes to substitute free trade.

The initial design of the ancient warriors equipment was to resemble statuettes. But, since the pvp drops back then were so bad that they created the luck drop of ancient warriors equipments so that you could obtain them and make some money (the economy was extremely poor at the time).

Statuettes: These statuettes made available with the brand new bounty hunter system provided hope to those who were looking for great loots. The estimated potential was introduced with the new bounty hunters system, and provided players with a gauge of their chances for good loot. Pvp worlds-Were made to replace the old bounty hunter system, which was a multi-world system, but was reduced to very few worlds.

Hotspots - Areas that offer loot that is 'kinder to players. Clan Wars- One of the very first minigames to allow for F2P. These replaced huge battles in the wilderness between clans. New Bounty Hunter- After many months of pvp, jagex made loot kinder and provided a brand new method to play pk.

FFA arenas- Perhaps the most insignificant thing to happen in Runescape. The update came in a package that ended clan wars forever. It decreased the number of people within the arena and made it less interesting. I'm not even going to talk on the dangers of the arena. Help Request was created when we were unable to trade items in order to turn them into different ones. making armor for low levels, air/law/etc rune running.

Capped Trading- Simple, but will most likely not be effective if updates are implemented. Gravestones- These were created to stop people trading from their deaths and to allow traders to retrieve items. DA tournaments were created to bring back the staking system. But it fails badly, even with the most recent update. Revenants were designed to replace the pkers. Many complained that they were too powerful. But they are very poor. However, they are too strong in f2p.

Jagex can delete content. Old Bounty Hunter was one of the earliest methods of Pking. A crater from space appeared and destroyed all the wild animals.

PvP worlds- They've cut down the number of pvp worlds to around two. DA tournaments - The first one was removed and replaced by something shizzlety which fails equally. The things that were removed after the updates. Shops owned by players- Shop sections of forums, businesses use to thrive money making for many people. Running- used as a way for people make money, natures and laws, etc.

Duel Arena- Previously it was a method for people stake and win huge. Trading- Self explanatory. Pking- Self-explanatory. Merchanting- Use to exist, basically self explanitory. It's still possible, but it's just a mess. Trading hotspots: Varrock, Falador, all five worlds were always packed in areas to trade, different items.

I've been thinking of ways you can train various skills up to 99, and also make a large profit. I am planning on making 100k+ yew-longbows from scratch and then getting 99 Woodcutting Fletching, Mage and Woodcutting. The "supplies" I need to acquire are as follows: Mine 100k+ Pure Essence Craft the Essence into Nature runes.

Once I had everything I required and was able to flytch the longbows that are 100k+. Then, I would alch the longbows. I'll be recognized for a job well done with 70+ mil plus three 99's. This is quite impressive. I am interested in your thoughts regarding my goals. Do you think it's a good target? Or is it a "In Your dreams", "Your out freakinyour mind" kind of goal? Tell me what you think. Right now, my Woodcutting level in the 96th percentile for an hourly rate of yews. I don't know how long it'll take. It could take as long as four months...

This is the reason you should Beg

Here are the advantages of begging. While it is not going to work at first, you will find that it becomes a valuable tool once you get to know a decent guy/girl. Benefits: You don't get any new combat statistics through begging. whats good is that you get variety and you don't get bored because you can beg wherever.

In 99 years, I can assure you that you will get the best typing abilities sufficient for the tumult, enough *money* to buy an yak(not charms), probly even extremes, pro gear, 99 mage and range deending how you spen your money. Beggers with high levels can earn you riches such as 42gp and the leather boots. You don't even need to be a massage therapist professional.

The full slayer/ slayer maskor slayer headgear will help you be cool and more comfortable when you're begging. Being stingy will help you save money when you invest into German software companies or expensive techniques like prayer.

Advantages: It takes a long time to get cash unless you decide to go on a hunt, which can result in a lot of abuse and beatings, but it is well worth it. It is not until you are able to sniff out religious people to access their giving pockets that you begin to appreciate the benefits.

I've been playing Buy Old School RuneScape Gold over the past few hours in a haze. What was what made RS so special at the time was all the small guilds and organizations that sprung out independently. Jagex is not involved in this thread.

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